

A BIT ABOUT ME:

Thriving at the intersection of research, strategy, and design systems—I lead teams to transform complex problems into intuitive, impactful solutions.
Whether re-imagining the e-commerce experience for Oasis or building a cohesive design system at PlayStation, I’m passionate about creating experiences that resonate and push boundaries.
Core Skills: UXR, Strategy, Visual Design, Design Systems, Component Libraries, Product Vision, System Thinking, User-Centric & Data-driven Design


Thriving at the intersection of research, strategy, and design
systems—I lead teams to transform complex problems into
intuitive, impactful solutions.
Whether re-imagining the e-commerce experience for Oasis or building a cohesive design system at PlayStation, I’m passionate about creating experiences that resonate and push boundaries.
Core Skills: UXR, Strategy, Visual Design, Design Systems,
Component Libraries, Product Vision, System Thinking, User-Centric & Data-driven Design


Thriving at the intersection of research, strategy, and design
systems—I lead teams to transform complex problems into
intuitive, impactful solutions.
Whether re-imagining the e-commerce experience for Oasis or
building a cohesive design system at PlayStation, I’m passionate
about creating experiences that resonate and push boundaries.
Core Skills: UXR, Strategy, Visual Design, Design Systems,
Component Libraries, Product Vision, System Thinking, User-Centric
& Data-driven Design
INDUSTRY CERTIFICATIONS
INDUSTRY CERTIFICATIONS
INDUSTRY CERTIFICATIONS
UX / UI:
2024 Certifications:
AI-Powered Design, The Interaction Design Foundation
2022 Certifications from The Interaction Design Foundation:
Evaluating Your UX Maturity
UX Management: Strategy and Tactics
Design with Data: A Guide to A/B Testing
UI Design Patterns for Successful Software
How to Design Accessible Experiences
Mental Models: Design for the Way Users Think
2020 Certifications:
UX Foundations: Interaction Design, LinkedIn Learning
Human-Computer Interaction (HCI) Certification, The Interaction Design Foundation
UX Nanodegree, Udacity
2017 Certifications:
UX/UI and Design Thinking, Udemy
XR & GAMES:
2025 Certifications:
UX / UI Design for Gaming, Elvtr
2023 Certifications:
UI Design for Games, The Interaction Design Foundation
How to Prototype for Games UX, The Interaction Design Foundation
Games UX: Process and Pipeline Deep Dive, The Interaction Design Foundation
2022 Certifications:
Games UX Foundations: Starter Edition, The Interaction Design Foundation
2020 Certifications:
Design, Develop, and Deploy for VR, Unity Learning
The Ultimate Guide to Game Dev. with Unity, Udemy
Device and Environment Considerations of a Quality HoloLens 2 Application, Microsoft Learning
Unity Design, Unity Learning
Game Design Foundations, LinkedIn Learning:
1 Ideas, Core Loops, and Goals
2 Systems, Chance, and Strategy
3 Pitch, Propose, and Practice
2019 Certifications:
UX Design Principles for AR & VR, NYU Tandon School of Engineering
UX / UI:
2024 Certifications:
AI-Powered Design, The Interaction Design Foundation
2022 Certifications from The Interaction Design Foundation:
Evaluating Your UX Maturity
UX Management: Strategy and Tactics
Design with Data: A Guide to A/B Testing
UI Design Patterns for Successful Software
How to Design Accessible Experiences
Mental Models: Design for the Way Users Think
2020 Certifications:
UX Foundations: Interaction Design, LinkedIn Learning
Human-Computer Interaction (HCI) Certification, The Interaction Design Foundation
UX Nanodegree, Udacity
2017 Certifications:
UX/UI and Design Thinking, Udemy
XR & GAMES:
2025 Certifications:
UX / UI Design for Gaming, Elvtr
2023 Certifications:
UI Design for Games, The Interaction Design Foundation
How to Prototype for Games UX, The Interaction Design Foundation
Games UX: Process and Pipeline Deep Dive, The Interaction Design Foundation
2022 Certifications:
Games UX Foundations: Starter Edition, The Interaction Design Foundation
2020 Certifications:
Design, Develop, and Deploy for VR, Unity Learning
The Ultimate Guide to Game Dev. with Unity, Udemy
Device and Environment Considerations of a Quality HoloLens 2 Application, Microsoft Learning
Unity Design, Unity Learning
Game Design Foundations, LinkedIn Learning:
1 Ideas, Core Loops, and Goals
2 Systems, Chance, and Strategy
3 Pitch, Propose, and Practice
2019 Certifications:
UX Design Principles for AR & VR, NYU Tandon School of Engineering
Email (Preferred):
Phone (Mobile):
504-351-6817
Email (Preferred):
Phone (Mobile):
504-351-6817
Email (Preferred):
Phone (Mobile):
504-351-6817