
VA Toolshelf | Software Hub for Creator Tools, PlayStation
Project Summary: Led the redesign of the VA Toolshelf, a centralized creator tools platform used across PlayStation Visual Arts, transforming it from a system of control into a system of support. Through deep design-engineering collaboration, simplified complex workflows, improved accessibility, and increased adoption from 60% to 90% within a live production studio.
My Role: Product & UX Strategy / Experience Architecture (IA) / Interaction & Visual Design / Prototyping & Validation / Accessibility Advocacy / Leadership
Lead Software Engineer
PSVA Departments: Production, Mocap, Animation, Rigging, Sound, Art and Engineering
Native Desktop Tool / App for PC, MAC, and Linux
Stakeholders
5 Months
Challenge
Despite being a mission-critical studio platform, VA Toolshelf was difficult to navigate and inefficient for launching software, leading users to bypass the system entirely. This breakdown in adoption created downstream pipeline fragmentation, licensing compliance risks, and gaps in studio-wide visibility, undermining both creative flow and operational integrity of the studio.
Business Goals
Increase adoption of VA Toolshelf as the primary tool-launch platform
Streamline tool discovery to support creative flow and production efficiency
Reduce licensing and pipeline risk by consolidating tool access and usage tracking
Impact Metrics below:
Based on comparative usability testing, stakeholder analytics review, tool reporting, and user satisfaction surveys.
100%
Ease of Use
90%
Intuitive - Finding & launching Tools
80%
Fail - Duplicating Tools Feature


The Project
Context & Organizational Importance:
The VA Toolshelf is a centralized software hub used by every artist and game developer at PlayStation Visual Arts. It functions as the studio’s operating system, where teams access tools, manage updates, and prepare for production work. Any friction in this platform directly impacts creative velocity, data integrity, and overall studio efficiency.
Your Role & Radical Collaboration:
As the sole Senior UX Designer, I owned product strategy and experience design, working side-by-side with the Lead Software Engineer in an agile environment. My role extended beyond interface design, I acted as a translator between design, engineering, and production teams, ensuring solutions were technically feasible, production-safe, and inclusive of diverse creator workflows.
This close partnership enabled rapid iteration, early validation, and trust across studio-wide disciplines.
Problem Framing:
Despite its importance, the VA Toolshelf was failing to support its users:
Outdated UI created high cognitive load
Cluttered navigation slowed production through excessive scrolling
Poor accessibility (8pt fonts) made scanning difficult in multi-monitor setups
Adoption dropped to 60%, with teams bypassing the platform entirely, creating gaps in studio-wide data, efficiency, and trust.
Strategy Insight:
Through research and interviews, a critical insight emerged:
The problem wasn’t just usability, it was emotional.
The update system visually “punished” users by turning the interface bright red if they hadn’t updated, creating frustration and embarrassment. The platform had become a system of control, not support.
This insight reframed the strategy:
We weren’t just redesigning a tool, we were repairing a broken relationship between creators and the system they relied on.
Key Solutions:
Empowered Discovery
Department filters, favorites, and search to let users curate their workspace
Autonomy Over Control
User-controlled update scheduling with guardrails, balancing tech artist needs and production deadlines
Liquid UI Architecture
A three-section, collapsible interface that adapts to multi-monitor workflows—shrinking when users are deep in production, expanding when planning
This was a direct response to observed real-world behavior, not theoretical layouts.
Validation & Outcomes:
Through iterative prototyping, usability testing, and beta rollout, success was measured using:
Adoption rate
Time-on-task
Successful task completion
Results:
Adoption increased from 60% → 90%
Onboarding time for new projects decreased
Artists regained trust in the platform and returned to their creative flow faster





Designing Logos for Tools & Discoverability
Designing intuitive and cohesive icons for internal tools was a critical part of enhancing usability and visual hierarchy within the Toolshelf. Many tools lacked clear identity, which made it harder for users to scan and launch what they needed quickly amidst dense workflows. I developed a unified icon system for 37 tools by establishing a consistent visual language, considering form simplicity, color harmony, contrast, and scalability, so that each tool would be instantly recognizable without visual conflict when grouped together. This work not only improved discoverability but also supported a more cohesive and professional creator environment.


Lessons Learned
This project reinforced that great design is only the visible surface of the work. The real impact comes from deep collaboration, shared ownership, and designing systems that respect the people using them—especially in high-pressure, creative environments.
“Merilly hit the ground running, making a huge impact almost immediately on our team by establishing UX processes and style guides which contributed to more cohesive, polished and successful products. She is a champion for users and her support has helped to dig deep on user desires and issues that have not come up in general meetings and conversations.”
Rebecca Abel
Senior Software Engineer | PlayStation










